
Visit our Changelog to get more details on all changes implemented. Fixed scaling of reflections when super mushroomed.Optimized hitlag behavior across the board.Side smash input window extended by 1 frame.Tweaked character select hand for more precise movement.Fixed bug where getting grabbed out of attacks would reset all of your charged attacks.Improved behavior for acceleration, deceleration, and max speed caps.Special mode settings now carry over into sudden death.Tier lists undergo multiple changes to appeal the new demo. Tier lists are produced by the backroom, a subset of the Super Smash Flash 2 Alliance which was originally a subforum in the McLeodGaming Forums until Beta 1.0's second tier list and a subset of the Super Smash Flash 2 Union for Beta 1.1's tier list. “Improvements” to SSF1 mode to make it feel even more like SSF1 Super Smash Flash 2's tier lists have been created officially since v0.6 of the demo.Fixed jump startup inconsistency between attack jump cancels and normal jumps.Added Sandbag Basketball to Arena mode*.
#TIER LIST ON SUPER SMASH FLASH 2 1.1.0.1 UPDATE#
Please note that this is a minor update and does not contain any new character content or final smashes (next significant update will be labeled 1.1.0), however we did sneak in Sandbag Basketball and Crystal Smash Mode for you guys 😉īrowser players can play the latest update now on our SSF2 page.ĭesktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page. Version 1.0.3.1 fixes a good number of lingering issues since the last update, including some of the changes we’ve debuted at Super Smash Con. We’ve just released update 1.0.3 1.0.3.1 for SSF2 Beta!
